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Atari demoscene BBS
| Re: raytracing and Reflection.... |
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Posted by: art to earx
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Sep,07.2003-15:51
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Thanks for the address. I will check it out.. Yes, I am working on a raytracer, if it will be realtime or not is hard to say... refractions make it nearly impossible to have such realtime.. but it is my hope that I will be able to reduce quality to make it realtime. Im also pretty pissed about the lack of atan2 function in the 060... I hate subtracting the acos (dotproduct) from 360 degrees according to the crossproducts Y factor to know the angle between two vectors... arcos only has a span of 180 degrees.. workarounds for octets.. yuck.. =) I need a maths course. =)
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Topic
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Posted by
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Date
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raytracing and Reflection....
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aRt / tbl
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Sep,04.2003-15:42
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3D models?nurbs?
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aRt / tbl
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Sep,04.2003-15:45
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Re: 3D models?nurbs?
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mOOnie/mSb
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Sep,04.2003-22:28
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Re: tbl on atari
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evil
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Sep,04.2003-23:13
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Re: tbl on atari
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mOOnie/mSb
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Sep,05.2003-07:05
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Re: tbl on atari
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well
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Sep,07.2003-15:46
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Re: tbl on atari
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well = arttbl
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Sep,07.2003-15:52
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Re: tbl on atari
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art/tbl
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Sep,07.2003-15:54
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Re: tbl on atari
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grey
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Sep,08.2003-07:13
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Re: 3D models?nurbs?
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MiKRO
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Sep,05.2003-10:05
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Re: raytracing and Reflection....
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earx
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Sep,05.2003-16:15
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Re: raytracing and Reflection....
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art to earx
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Sep,07.2003-15:51
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Re: raytracing and Reflection....
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earx
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Sep,08.2003-10:48
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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