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Re: Long boring text released, too
Posted by: Templeton Jan,11.2013-04:30 

Hey GGN !!! \o/
\o/
It could be useful, I can learn new sprites tricks! :)


Otherwise, reading the great paranoid BLITTER-FAQ, I am surprised by the method used to display a sprite.

Paranoid:
'' You copy the sprite data of each bitplane into one buffer using "NOT Source OR Target" OP-mode. The resulting buffer can be copied to the screen in AND-OP-mode for all bitplanes involved.''


I use another method:
Copy the mask sprite data of each bitplane to the screen using ''Source AND Target'' OP-mode.
And copied the sprite to the screen using ''Source OR Target'' OP-mode.

With this method there is no buffer to the first operation.








[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
Long boring text released, too Paranoid / pdx Jan,03.2013-15:14
  Re: Long boring text released, too AdamK Jan,04.2013-10:41
    Re: Long boring text released, too ggn Jan,05.2013-01:46
      Re: Long boring text released, too Templeton Jan,11.2013-04:30
        Re: Long boring text released, too RA/pdx Jan,11.2013-09:29
          Re: Long boring text released, too Templeton Jan,11.2013-19:48
            Re: Long boring text released, too baah Jan,12.2013-21:27


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