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CT60 and related things BBS
Re: CT60 emu ports, where nex |
Posted by: Peter
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Dec,27.2005-11:30
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As long as it uses SDL (not in combination with X), and can be compiled using GCC<3, most stuff works without too much alterations.
Problem is that current emulators are usually cycle accurate, unlike most older emulators for our platform (Speccy for example).
Cycle accurate emulation uses lots of cpu power, but on the other hand it enables us to run demo effects (e.g. rasters) etc.
In my experience, stuff intended for a 200-300Mhz PC can run pretty well on a 100Mhz CT60 if we skip every second frame.
I think Patrice has ported some version of MAME, but afaik it was too slow to be of any real use.
-- Peter
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Posted by
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Date
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CT60 emu ports, where next?
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CiH
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Dec,17.2005-13:35
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Re: CT60 emu ports, where next?
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Mac-Falcon
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Dec,17.2005-17:12
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Re: CT60 emu ports, where nex
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Peter
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Dec,17.2005-22:48
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Re: CT60 emu ports, where nex
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CiH
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Dec,18.2005-03:18
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Re: CT60 emu ports, where nex
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Carbon
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Dec,24.2005-18:37
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Re: CT60 emu ports, where nex
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Peter
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Dec,27.2005-11:30
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Re: CT60 emu ports, where nex
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hencox
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Dec,28.2005-16:39
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Re: CT60 emu ports, where nex
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Patrice Mandin
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Dec,28.2005-19:59
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Re: CT60 emu ports, where nex
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Zorro
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Dec,29.2005-16:04
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Re: CT60 emu ports, where nex
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Patrice Mandin
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Dec,29.2005-20:33
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Re: CT60 emu ports, where nex
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Zorro
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Dec,29.2005-21:02
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Re: CT60 emu ports, where nex
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Peter
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Dec,29.2005-10:08
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Re: CT60 emu ports, where nex
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sh3-rg
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Dec,30.2005-02:35
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Re: CT60 emu ports, where nex
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krupkaj
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Dec,28.2005-16:22
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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