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Re: What's on my monitor ATM
Posted by: PeP Jun,05.2013-09:34 

Some applications are inherently incompatible with high resolutions and "higher" colour depths simply because they use 16-bit words for offsets rather than 32-bit ones. It can't be solved by any graphics hardware or by the driver in such cases, since it's in the application itself.

Example: Offset between 2 character rows in 1920x1080x32bpp = 122880 - i.e. it doesn't fit into a 16-bit word. It can also be a case of not being able to copy larger blocks on screen because of similar reasons, block size is 16-bit, but higher resolutions/depths inevitably require a bigger data type for the block size.

I was forced to fix this particular case in the VDI and NVDI, actually. Atari marked the console character line wrap as "obsolete" in the leaked old VDI sources for a reason... and this was it. Again it's caused by a 16-bit datatype that needs to be 32-bit.

There is no problem like this for applications which use the VDI properly though. At least not that I'm aware of.







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What's on my monitor ATM ggn Jun,03.2013-21:01
  Re: What's on my monitor ATM PeP Jun,05.2013-09:34


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