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Re: Falcon audio
Posted by: dml Apr,23.2014-10:10 

I found a small bug in the DMA/crossbar emulation which I think is getting fixed soon. It does cause noise/glitches in the audio esp. if there is a big mismatch between codec frequency and Hatari output frequency. It can drop a zero into the stream every few 10s or 100s of bytes.

Because of the reason this happens, I think you can probably stop it by artificially making a big mismatch in the codec/hatari audio rates in the other direction. e.g. 12/50 or 50/12 will hide it (the other will make it worse).

There is a second, much more obvious bug which hasn't been solved yet - sometimes when you start your prg all audio output will be corrupt (like large intermittent holes in the audio, closely spaced). It seems to be down to chance - maybe a 15% chance of it going wrong. This is also being looked into because a few people have noticed it but not sure when it will get fixed.


If you can get a patched version for the first bug, then you should at least get correct results *most* of the time even with the second bug. I find that's been good enough for testing (but can't wait for it to get fixed ;)







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Topic Posted by  Date 
Falcon audio deez Apr,22.2014-09:22
  Re: Falcon audio dml Apr,23.2014-10:10


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