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Re: Blit OP Register
Posted by: Bod/STAX Aug,19.2013-07:12 

OK I finally realised at about 3:30 this morning that the source IS affected thus creating the flicker (doh).

I will have to create a list for the X number of frames required for the one colour sprite to set the OP register to the necessary values, something like (kinda pseudo list):

dc.w NOT SOURCE OR TARGET,OR TARGET X 3,NOT SOURCE OR TARGET,OR TARGET,-1







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Topic Posted by  Date 
Blit OP Register Bod/STAX Aug,18.2013-22:43
  Re: Blit OP Register Bod/STAX Aug,19.2013-07:12
    Re: Blit OP Register Bod/STAX Aug,19.2013-07:26
      Re: Blit OP Register Bod/STAX Aug,19.2013-09:01
        Re: Blit OP Register Viking Aug,20.2013-23:45
          Re: Blit OP Register Bod/STAX Aug,22.2013-00:31


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