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Atari coding BBS
Re: Little dspmod.s question |
Posted by: Thadoss
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Jun,14.2013-12:50
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Hi,
Thanks Evil.
Just a little more help needed please :
I'm currently reading the file MODPLAY.A56 found into the directory DspMod\DSP_MOD\
Is it the good file to use ? (there are several directories into the archive)
Is there something special to know for compiling ? (the file dspmod.tce in my project is 11 768 bytes length ; whereas the MODPLAY.A56 seems lighter (I haven't compiled it yet, but I'm pretty sure it will weight less).
Last question, according to the source code header, I'd like to reserve 2 buffers into the X memory at address
host_buf_Thadoss1 equ 512+8*HostBufSize
host_buf_Thadoss2 equ 512+9*HostBufSize
I don't think I'll overwrite an already defined buffer, but could someone confirm this ?
To call my algo from the 68030, I think about using 2 Vector interrupt
org p:$28
jsr get_values_and_compute
org p:$30
jsr send_computed_values
get_values_and_compute:
; get 200 words from the host port
; do some computing
; rts
send_computed_values
; send 200 words to the 68030
; rts
Could this break dspmod main working ?
Is there a better way to do it ?
Thanks a lot for the help,
Best regards
Laurent / Thadoss
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Posted by
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Date
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Little dspmod.s question
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Thadoss
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Jun,12.2013-16:14
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Re: Little dspmod.s question
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heyeverybody
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Jun,13.2013-07:40
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Re: Little dspmod.s question
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Thadoss
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Jun,13.2013-10:52
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Re: Little dspmod.s question
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ggn
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Jun,13.2013-15:32
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Re: Little dspmod.s question
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evil
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Jun,13.2013-15:38
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Re: Little dspmod.s question
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Thadoss
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Jun,14.2013-12:50
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Re: Little dspmod.s question
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evil
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Jun,14.2013-14:06
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Re: Little dspmod.s question
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Dunkelwind
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Jul,22.2013-22:33
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Re: Little dspmod.s question
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ggn
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Jul,24.2013-14:09
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Re: Little dspmod.s question
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Dunkelwind
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Jul,27.2013-14:20
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Re: Little dspmod.s question
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mOdmate/CPt
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Jul,31.2013-19:02
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