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AMIGA coding
Posted by: Leonard Apr,07.2013-11:07 

Hi,

First of all, sorry for the title of that post, no offense :)

i just saw a really cool demo from "Revision 2013" party. ( http://pouet.net/prod.php?which=61182 ). It's a AMIGA 500 (OCS chipset) demo featuring some really nice effects.
In the end scroller, the author explain some tricks he use, and I'm curious about one thing. In a glenz vector part, author claim he has to use bitplan trick because the blitter is not able to fill three bitplan screen at 50hz. I coded amiga stuff myself (never release) but it was on A1200 so timings are not the same.

Can someone tell me exactly how % of VBL take a complete 3d fill of a 320*200 screen, in one bitplan, on a A500 OCS? (I did't find that on google :( )

Btw if someone know a cool programming forum like that one, but AMIGA oriented, just tell me.







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Topic Posted by  Date 
AMIGA coding Leonard Apr,07.2013-11:07
  Re: AMIGA coding Cyprian Apr,07.2013-12:54
    Re: AMIGA coding WayneKerr Apr,08.2013-01:32


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