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Re: DMA Sound Count Register
Posted by: Bod/STAX Dec,06.2012-22:55 

Not really :(

In an ideal world the two channels would be seperate. I could then play the players SFX on one channel - it doesn't matter if these samples interrupt each other mid-play and then play the samples of the aliens exploding on the other - without being interrupted.

BTW all samples are in 12.5khz mono.







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Topic Posted by  Date 
DMA Sound Count Register Bod/STAX Dec,05.2012-20:39
  Re: DMA Sound Count Register ggn Dec,05.2012-21:08
    Re: DMA Sound Count Register Bod/STAX Dec,05.2012-22:15
      Re: DMA Sound Count Register Bod/STAX Dec,06.2012-01:51
        Re: DMA Sound Count Register ggn Dec,06.2012-08:50
          Re: DMA Sound Count Register Bod/STAX Dec,06.2012-22:55


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