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Atari coding BBS
Re: video question |
Posted by: evil
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Sep,01.2009-13:03
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It's not exactly the CPU time that is the problem with making a game in Spectrum mode, but rather that the colour palette is constantly changing and moving graphics around won't be very pretty then.
Doing a Spectrum animation is a no-brainer, just changing screenpointer and colour-data pointer once per vbl.
One example is the Enigma-demo fractal animation that is included in the Hallucinations demo by Reservoir Gods.
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Anders Eriksson
ae@dhs.nu
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