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Re: Rock-steady HBL
Posted by: evil Jul,19.2009-11:52 

Well my personal preference is to have the interupt code as short and simple as possible.
Less interference with for example music players and it's easier to get away without using registers.
Anohter (ugly) optimization is to have the HBL routines in low memory, then the last instruction would be move.l #address.w,$120.w, saves up another 4 cycles per scanline.

About HBL, yes you can use plain HBL without Timer-B involvement, the interupt starts later (at first visible pixel if I'm not wrong). The positive thing with the plain HBL is that you can get interupts at scanlines before/after the visible graphics scanlines.

About the children thing, I have to think about it ;-)

--
Anders Eriksson
ae@dhs.nu







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Topic Posted by  Date 
Rock-steady HBL Per Almered (XiA) Jul,19.2009-10:22
  Re: Rock-steady HBL evil Jul,19.2009-10:53
    Re: Rock-steady HBL evil Jul,19.2009-11:11
    Re: Rock-steady HBL Per Almered (XiA) Jul,19.2009-11:25
      Re: Rock-steady HBL evil Jul,19.2009-11:52
    Re: Rock-steady HBL Per Almered (XiA) Jul,19.2009-11:59
      Re: Rock-steady HBL Kalms Jul,19.2009-12:47
        Re: Rock-steady HBL Per Almered (XiA) Jul,19.2009-12:59
  Re: Rock-steady HBL Per Almered (XiA) Jul,19.2009-13:59
    Re: Rock-steady HBL ggn Jul,21.2009-08:09
  Re: Rock-steady HBL Nicolas Pomarede Jul,20.2009-00:33


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