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History of 16x16 sprite record

This is a collection of videos that are in some way (some less than others) connected to the infamous 16x16 2-bitplane sprite record that plagued the Atari scene for years. It is now getting closer to a decade since the last record was released, and we thought, why not make a video collection of them all to sum up what was made?

The information and record history has been mostly nicked from Leonard/Oxygenes webpage about the matter, see link below.

If you think we have got something wrong, or you found more screens related to this topic, don't hesitate to contact us!

» Check out Leonard/Oxygenes page with more descriptions
»
Download an archive including all demos below

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1989-??

Sprite Record Preview
by The Carebears
Approx 120 sprites
This remained unreleased for almost 30 years, but popped up in a compilation disk in 2017.

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1989-12

So Watt
by The Carebears
134 sprites
The first 16x16 record screen, asking the rest of the scene to beat it.

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1990-04

Delirious Demo 2
by Overlanders
136 sprites
Overlanders have a go at it as well, but cheating by having a 14 line sprite.

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1990-08

Overdrive
by Ghost
143 sprites
Ghost responds back in the Overdrive demo with a magazine-style mockery to TCB.

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1991-03

Digicomposer intro
by Istari
148 sprites
Il Professore of Istari surprisingly slapped together a record-breaking intro to his soundtracker called Digicomposer. The sprite is optimized so most of it is one bitplane only.

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1992-05

O-Demo Sprites
by Oxygene
206 sprites
Leonards first try to break the record. Using a clever clearing method that doesn't allow for a background image. The 16x16 part starts about halfway into the video.

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1993-??

A New Gfa Basic World Record (Plucked Goose demo)
by Oxygene
38 sprites
Leonard breaks the record for 16x16 sprites in GFA Basic as well.

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1993-??

16x16 Sprite Record
by Sector One
270 sprites
Total devastation by Sector One. 270! Of course, not following the "rules" that was later set up. Probably using the movem.l clearing method as well as a sprite with mostly 1 bitplane and mirror possible.

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2000-12

Nostalgic-O-Demo Sprites
by Oxygene
165 sprites
Leonards second attempt, now with a 2-bitplane background.

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2001-08

Optimize night and day
by Oxygene
197 sprites
Leonard is at it again.

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2002-05

Optimize to death
by Oxygene
212 sprites
Leonard still going at it. Needs 1 MB memory (TCB's original works on 512k).

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2002-07

16x16 Sprite record!
by Spiceboys
270 sprites
Spiceboys presents a new technique, which in theory can do any number of sprites, as long as the big majority are placed in the center part of the screen. Needs 1MB memory, so not really competing with TCB that works on 512k.

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2002-09

Definitive revenge
by Oxygene
220 sprites
Leonard refuses to give up. Here's a solid 220 sprite version on 512k ! On 1 MB machines, it will show 271 sprites.

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2002-11

Sprite record
by Gwen
360 sprites
50 frames of delta packed animation, nice and quick depack code, but limited runtime.

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2004-08

Contest screen
by Oxygene
268 sprites
Leonard puts up a competition for coders to beat his previous record of 220 sprites. Some rules apply such as 512k memory, the same TCB waveform, 2 bitplane background, SOS music. Leonards screen for the contest was locked by a password until somebody broke his old 220 record. The password is 'LEONARD REALLY LOVES RC4'.

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2004-09

Limited
by Paulo Simoes
2000 sprites
Paulo kills all records there are. 2000 sprites, and even masked 3 bitplane ones. Of course it's a cheat (unlimited sprite s via screen cycling).

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2004-10

Phantom screen 1
by Phantom
250 sprites
Phantoms first entry for the compo. It was not within the rules of the competition.

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2004-11

Phantom screen 2
by Phantom
221 sprites
Phantom returns with a 221 sprite screen that follow the rules of the compo. Leonards old record is beaten!

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2004-11

238 sprites
by Unlimited Matricks
238 sprites
The second screen that beat Leonards old 220 record. After this screen was released, Leonard gave out the password to his screen that showed 268 sprites. The contest is over, but the coding goes on.

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2004-12

Panic
by Paulo Simoes
70 sprites
This is not a 16x16 record screen at all, but we include it here anyways. It does show 70 sprites on screen via the 'unlimited sprites' trick, and the sprites are in three bitplanes. But that's not the main thing; this screen is fullscreen with a 15 kHz 8-voice module playing meanwhile. A real cool technical screen.

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2005-02

269 sprites
by Scum Of The Earth
269 sprites
Post-contest number one. S.O.T.E. crushes Leonard with a whole new ball. The coding must go on.

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2005-03

Phantom screen 3
by Phantom
270 sprites
Another one-sprite increment, this time by Phantom.

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2005-03

Phantom screen 4
by Phantom
271 sprites
One more they said!

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2005-03

Phantom screen 5
by Phantom
280 sprites
Phantom goes out and beats himself. A good improvement of nine sprites.

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2005-03

312 Sprites Blast
by Oxygene
312 sprites
Leonard is back. Phantom didn't get much time to enjoy his record. Leonard rises the bar a lot with 32 more sprites to the impossible 312! So far, nobody has been able to beat or match this one.

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2015-04

Industrially Safe 93 16x16 Sprites
by Effect
93 sprites
This is a ten year tribute to Leonards record. It doesn't come near the record (or the original TCB version from 1989) but it does feature a nice remix of the SOS tune using PWM sound effects.


To be continued ?
 
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