Dead Hackers Society
More NEWS »
 
 
2024   2023   2022   2021   2020   2019   2018   2017   2016   2015   2014   2013   2012   2011   2010   2009   2008   2007   2006   2005   2004   2003   2002   2001   2000   1999   1998   1997   1996   1995

DHS.NU news article
 
Error In Line 2001 - First little report April 17th, 2001
The question everyone were asking.. Could a sequel ever be as good as the original? Although it seems impossible in the world of Hollywood, the Atari guys from Dresden has proved that the sequel can be as good, or even better.

To make a short story long, here we go..
Going to Dresden from middle of Sweden takes a little while, so already at thursday 10.00 we started driving towards the party. We drove into the middle of nowhere to pick up ZPQ. Once done we continued to the NoCrew headquarters in Gothenburg. Most (all?) of the people who were going was already there so we made a short break and then went down to the boat and checked in. The boat trip was nice, and for once yours truly controlled the beer consumption on the ferry and didn't get very drunk. However our driver RobertK was really.. hum, well no words describe it ;-).

Like a miracle RobertK was alive in the morning and even wanted some breakfast, phuew.. now Evl didn't have to do the driving on the Aooooutobaahn for the next nine hours. Driving and driving and driving and.. Dresden! Yeah.. we were finally there and met Scy/Tscc directly. He gave us some hints how to bypass the entrance-barrier. Thanks mate, it saved us alot of carrying (paranoid: enjoyed all the carrying? hehe..).

The party place was the same as at EIL1, same good feeling and cool rooms with bars and stuff. Excellent! The party went on, and more and more people dropped in. Finally there were quite a few crews on place, many of them working on their demos for the competition. Sitting beside Mind Design it was nice being able to see their demo grow step after step.

At saturday night it was time for the first competitions; music and graphics. There were rather few pictures, and quite many music contributions. It was finished in an hour or so, and then back to partying. I began coding an effect, which later turned out in more or less identical version as I had planned in the Escape demo.. crap! ;) Getting closer to the demo-deadline at 16.00 on sunday, Mind Design decided to give up their attempt on getting the demo finished in time. Too bad!

In wait for the demo competition to begin on sunday night, the 'Whip Pong' competition were held. Imagine this: 30 Atari guys screaming for all they are worth to get that &$%$&%&$= paddle moving. Winner in the end was Tam, with his own special technique (porn moaning? ;-)). Finally, I think around 1.30 on sunday night the wildcompo, intro compo and demo compo started. It was a real treat seeing the contribs. Sector One showed their really nice (and long!) ST-demo and Escape knocked everyone in the Falcon demo compo (really good work Norman).

After the compo there was no point going to sleep, so we stayed up chatting some hours more with lots of pals. Then, I think like 7.00 in the morning, the price ceremony took part. As expected Escape won the Falcon demo, and Sector One the ST demo (full results to follow on the download page later.

After this it was time to reverse the trip. Now, just a day after the party, it feels like even better than the original Error In Line, although no nude girls in the shower this time!
I would like to thank Norman, Nils and the others for creating this event, it's the best weekend I've had for a long time.

Add comment to article

Nick:

Anti-troll code (get a code):

Comment:

 There are no comments, add one!
© 1994-2024 Dead Hackers Society Contact: Anders Eriksson