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DHS.NU news article
DHS:
Hello Peylow!
Recently you confirmed that T.O.Y.S. will be releasing their long awaited Falcon-demo. What made you decide it was finally time to complete it now? Have you got some new coders to T.O.Y.S. or have some sleeping coders woken up?
PEYLOW:
Woke up is probably the most accurate explanation. I guess I could blame my move to Orebro and new work etc. for not being active lately (actually quite a few years) but when it comes down to it is just plain lazyness.
The combination of AiO nagging me for not making the demo he has put so much work into by doing music and graphics, the upcoming EIL2 party and positive feedback I have received lately (most notably Evil and Deez) made me realize it was time to finish what I had started.
For others wanting to do the same I can recommend making a time schedule with milestones, it works for hobby projects too. Keeps you on track and gets you away from the hours spent on fiddling around with nothing really.
DHS:
There has been numerous demos and games annouced from T.O.Y.S. Including a major 'worms'-clone of which a preview was spread at the Error In Line 1999. Are all those game and demoprojects abandoned today, or are they still being worked at?
PEYLOW:
Yes I admit there have been a lot of projects revealed. Some barely plans of what I would like to do and some actually made it to beta release. I guess I should make a difference of projects and plans in the future not to make a fool of myself; it has been too much talk in a small workshop ;-).
To answer the question nothing is abandoned but most are just to be considered plans as of now. Grubs (the worms clone) is quite a huge task and will remain a plan if there is no major interest or someone have me paid. Considered, as project right now is only the falcon demo, all other project announced are for now considered plans.
I guess I have finally admitted to myself that I am only doing this for fun and I can't have fun under pressure. I am sorry if I let someone down but if I did let me know because knowing my work is appreciated makes it fun.
DHS:
As we understand your Falcon demo is aimed for the Error In Line II competition, how do you feel about the rather free rules at the competition? As in allowing accelerators and going above 4 megabytes ram?
PEYLOW:
Selflessly I think it is great as my demo is targeted at 8 megabytes RAM and CT2 accelerator. It will work without accelerator as I myself do not own any but the frame rate will be quite low.
In general I think allowing more RAM and accelerators is only good. I have not quite understood why some people seem to be so conservative. I believe allowing a more wide range of hardware for competitions makes more people consider participating. I do not believe the rest of the Atari scene are idiots and I do not want to be considered one myself; I get quite offended when people believe I can not judge a demo running on a standard falcon from one on an accelerated.
And finally not using the extra hardware is a major offence to those people who have worked hard to bring it to us.
DHS:
People with good memory will remember that you were working on a GEM IRC-Client some years back. What happened to this project?
PEYLOW:
I am glad you remembered STIrc, it was quite a pet of mine but is now to be considered a plan. Admit it is quite a shame that I put it down as it was quite close to working. Reasons why were STiK libraries that did not want to work in High Speed Pascal and the fact that I did not want to compete with FracIrc.
As I do not use High Speed Pascal anymore and that FracIrc is abandoned it might be a good time to bring out the sources again if it is still a demand for such a program.
DHS:
Thank you Peylow for participating in this mini-interview. We wish you all the luck at Error In Line II competition!
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