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Re: Collision detection
Posted by: Bod/STAX Jul,29.2004-19:28 

Does anyone know how to do non-square collision detection?
Say, if you're 2D object is skewed in someway, maybe like this:

********
******** <- oops
*******
*******

or maybe, with the skew vertically, or both vertically AND
horizontally?

If someone could explain the theory to how it's done, or perhaps
point me to some 68k example source code.

Either would be very much appreciated.







[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
Collision detection Bod/STAX Jul,29.2004-19:27
  Re: Collision detection Bod/STAX Jul,29.2004-19:28
    Re: Collision detection ray Jul,29.2004-20:01
    Re: Collision detection Patrice Mandin Jul,30.2004-17:21
  Re: Collision detection Patrice Mandin Jul,29.2004-20:40
    Re: Collision detection Bod/STAX Jul,29.2004-21:00
    Re: Collision detection Bod/STAX Jul,29.2004-21:11
      Re: Collision detection Patrice Mandin Jul,30.2004-10:57
        Re: Collision detection Bod/STAX Jul,30.2004-13:07
          Re: Collision detection gwem Jul,30.2004-13:20


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