|
|
Atari demoscene BBS
| Re: DMA DSP don't help that much |
|
Posted by: mikro
|
Jul,07.2004-12:06
|
erm... texture mapper is (or should be) on dsp side, same for the textures (or some of them, the most used ones - floors, walls etc... this is the reason why is running such fast)
ct60 + 060 optimized doom = superfast doom, that one copy operation (chunky in fast ram to planar in st ram) doesn't slow down very much.
|
[All messages in this thread] [Start new thread]
|
Topic
|
Posted by
|
Date
|
|
DSP Doom question.
|
EvilFranky
|
Jul,05.2004-21:35
|
|
Re: DSP Doom question.
|
earx
|
Jul,05.2004-21:49
|
|
Re: DSP Doom question.
|
The biggest bottleneck is
|
Jul,06.2004-08:59
|
|
Re: DSP Doom question.
|
mikro
|
Jul,06.2004-12:43
|
|
Re: DSP Doom question.
|
EvilFranky
|
Jul,06.2004-21:27
|
|
DMA DSP don't help that much
|
Kochise
|
Jul,07.2004-09:55
|
|
Re: DMA DSP don't help that much
|
mikro
|
Jul,07.2004-12:06
|
|
Re: DMA DSP don't help that much
|
tewn
|
Jul,07.2004-12:11
|
|
Re: DMA DSP don't help that mu
|
earx
|
Jul,07.2004-19:07
|
|
Re: DSP Doom question.
|
earx
|
Jul,07.2004-19:03
|
|
Re: DSP Doom question.
|
EvilFranky
|
Jul,08.2004-06:09
|
What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
|