|
|
Atari demoscene BBS
| Re: DSP Doom question. |
|
Posted by: mikro
|
Jul,06.2004-12:43
|
dsp is sufficient for such (quite simple) 3d engine, the biggest bottleneck is, as earx mentioned, dsp host port transfer rate. for every pixel you have to do one or two transfers... not very good for 320x200 = 64 000 pixels:)
|
[All messages in this thread] [Start new thread]
|
Topic
|
Posted by
|
Date
|
|
DSP Doom question.
|
EvilFranky
|
Jul,05.2004-21:35
|
|
Re: DSP Doom question.
|
earx
|
Jul,05.2004-21:49
|
|
Re: DSP Doom question.
|
The biggest bottleneck is
|
Jul,06.2004-08:59
|
|
Re: DSP Doom question.
|
mikro
|
Jul,06.2004-12:43
|
|
Re: DSP Doom question.
|
EvilFranky
|
Jul,06.2004-21:27
|
|
DMA DSP don't help that much
|
Kochise
|
Jul,07.2004-09:55
|
|
Re: DMA DSP don't help that much
|
mikro
|
Jul,07.2004-12:06
|
|
Re: DMA DSP don't help that much
|
tewn
|
Jul,07.2004-12:11
|
|
Re: DMA DSP don't help that mu
|
earx
|
Jul,07.2004-19:07
|
|
Re: DSP Doom question.
|
earx
|
Jul,07.2004-19:03
|
|
Re: DSP Doom question.
|
EvilFranky
|
Jul,08.2004-06:09
|
What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
|