|
|
Atari demoscene BBS
| DSP Doom question. |
|
Posted by: EvilFranky
|
Jul,05.2004-21:35
|
Why were the DSP ports also to slow to be playable?
Or in other words, what was the biggest bottle neck?
I had always thought the DSP had the number crunching power to process the 3D...certainly no less than the PC's of the day?
So is it down to the Videl and slow ass ST-RAM?
|
[All messages in this thread] [Start new thread]
|
Topic
|
Posted by
|
Date
|
|
DSP Doom question.
|
EvilFranky
|
Jul,05.2004-21:35
|
|
Re: DSP Doom question.
|
earx
|
Jul,05.2004-21:49
|
|
Re: DSP Doom question.
|
The biggest bottleneck is
|
Jul,06.2004-08:59
|
|
Re: DSP Doom question.
|
mikro
|
Jul,06.2004-12:43
|
|
Re: DSP Doom question.
|
EvilFranky
|
Jul,06.2004-21:27
|
|
DMA DSP don't help that much
|
Kochise
|
Jul,07.2004-09:55
|
|
Re: DMA DSP don't help that much
|
mikro
|
Jul,07.2004-12:06
|
|
Re: DMA DSP don't help that much
|
tewn
|
Jul,07.2004-12:11
|
|
Re: DMA DSP don't help that mu
|
earx
|
Jul,07.2004-19:07
|
|
Re: DSP Doom question.
|
earx
|
Jul,07.2004-19:03
|
|
Re: DSP Doom question.
|
EvilFranky
|
Jul,08.2004-06:09
|
What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
|