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Atari demoscene BBS
| Re: Killzone:Liberation |
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Posted by: WizTom
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Nov,17.2006-21:59
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sorry to hear Deez, but that happens sometimes (too offen actually, shitty publisher policies). We had good consept for psp in
playable demostage, but no final contract in end coz some other studio was already making game with motorcycles and shooting :(
I did some (major) mathlib and rendingpipe optimisations, as well as turning physics and collisions to use VFPU. Original asm coders were pushed to ps3
killzone and game was runnig horrible framerates when we were hired to speed thing up (so we spend most of spring/summer in hot amsterdam ;)
Yeap, sony is about to buy our souls, doing PS3 downloadable shooter now (that you might be familiar with) and propably some extra ps2 stuff for killzone next summer if all goes nice.
I wonder when I get around to kick other
coders in aggro to continue some atari stuff that is still hanging half complete in our SVN :P
(propably broke some NDA but they are just too many to keep track of)
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Topic
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Posted by
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Date
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Killzone:Liberation
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msg
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Nov,13.2006-19:00
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Re: Killzone:Liberation
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earx
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Nov,14.2006-09:42
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Re: Killzone:Liberation
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vlg
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Nov,14.2006-20:14
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Re: Killzone:Liberation
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Dma-Sc
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Nov,16.2006-11:58
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Re: Killzone:Liberation
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deez
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Nov,16.2006-14:29
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Re: Killzone:Liberation
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celimero
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Nov,17.2006-12:45
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Re: Killzone:Liberation
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WizTom
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Nov,17.2006-21:59
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Re: Killzone:Liberation
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CiH
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Nov,18.2006-02:43
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Re: Killzone:Liberation
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ggn
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Nov,21.2006-18:40
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Re: Killzone:Liberation
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msg
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Dec,01.2006-18:52
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Re: Killzone:Liberation
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exocet
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Nov,22.2006-00:05
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