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Re: Derealisation
Posted by: evil Jul,31.2006-19:17 

Hi,

thanks for all the comments!


I'll try to answer a few things


> Out of curiosity how tight is the
> code? I have no idea what a CT63 can
do.

The code can be faster, we've used a CPU-profiler to optimize the 3D so the heaviest parts are useable. Some code (the chunky2planar, MPEG Audio) is very optimized. In the end it's about finding a compromise between codespeed, time we're willing to spend doing a demo and how many prods we want to release per year. I guess this demo shows such a compromise pretty well.



> If you used the DSP, what for?

MPEG Audio Layer 2 decoding. 0% CPU used for that.



> IIRC the amiga could move bitplanes
> independently. I guess you're doing
> that for the tree section.

No the Falcon cannot do it like Amiga with independent bitplanes. And even if it could, the parallax screen is a little trickier than that. It's actually doing subpixel scrolling, the background layer scrolls a 1/4 pixel per frame, and the foreground 1/2 pixel. The foreground also blends with the background creating some sort of fake-antialias. It's using about 80% cpu at 60 fps.


> Is the music synthed?

MPEG Audio.




From Earx on pouet:

> the contrast had to be reduced to hide
> the lack of perspective correction

This is not quite correct. When we went to that deserted jail-mental asylum to photograph textures, we were a little to late in the day and used a flash. That wasn't very good, if we had used the pictures as they came from the camera it would have looked like a kindergarden picnic. So we had to darken and even it out a bit so it got spookier. It wasn't done to hide bad rendering.
However.. there is a little mask-filter over the room and prison house which indeed is there for adding a little distraction from rendering bugs and big texels :)




Thanks again for the comments,

--
Anders Eriksson
ae@dhs.nu








[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
Derealisation CiH Jul,31.2006-00:27
  Re: Derealisation cooper Jul,31.2006-00:54
    Re: Derealisation PeP Jul,31.2006-07:54
      Re: Derealisation Grey Jul,31.2006-08:22
        Re: Derealisation ggn Jul,31.2006-08:49
          Re: Derealisation ZWF/PDX Jul,31.2006-09:59
            Re: Derealisation ZWF/PDX Jul,31.2006-11:44
              Re: Derealisation Marcer Jul,31.2006-11:56
                Re: Derealisation damorg Jul,31.2006-12:20
                Re: Derealisation Simon Sunnyboy / Paradize Jul,31.2006-14:08
                  Re: Derealisation frost Jul,31.2006-19:17
                    Re: Derealisation ray Jul,31.2006-20:10
                      Re: Derealisation gwEm Aug,02.2006-10:36
  Re: Derealisation mikro Jul,31.2006-13:23
    Re: Derealisation tobe Jul,31.2006-13:56
    Re: Derealisation earx Jul,31.2006-13:57
      Re: Derealisation 505 Jul,31.2006-16:08
      Re: Derealisation neurotics Aug,01.2006-10:30
  Re: Derealisation Dbug Jul,31.2006-16:16
    Re: Derealisation kRadD Jul,31.2006-16:39
      Re: Derealisation Bod/STAX Jul,31.2006-17:08
        Re: Derealisation sh3-rg Jul,31.2006-17:29
        Re: Derealisation alien / ST-CNX Jul,31.2006-17:59
          Re: Derealisation evil Jul,31.2006-19:17
          Re: Derealisation gizmo Jul,31.2006-19:30
            Re: Derealisation gwEm Aug,02.2006-10:39
          Re: Derealisation GT Turbo Jul,31.2006-21:44
  Re: Derealisation sqward Jul,31.2006-18:34
    Re: Derealisation exocet Aug,01.2006-00:58
      Re: Derealisation vulgar Aug,01.2006-15:08
        Re: Derealisation NO/Escape Aug,01.2006-18:16
          Re: Derealisation sts Aug,02.2006-16:26
            Re: Derealisation stghost Aug,02.2006-20:20
              Re: Derealisation Symmetry of TNG Aug,03.2006-12:36
                Re: Derealisation SWE Aug,03.2006-13:20
                  Re: Derealisation Grey Aug,03.2006-13:49


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