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Re: Again, DSPMod request
Posted by: ggn Apr,14.2014-16:37 

Ok, I had a better look at the cache on/off bits - it seems he's switching the cache off when he's touching hardware registers and on when he's done. This is something I've experienced myself when patching games for the Falcon - somehow the machine would hang with caches on when writing hardware regs (I seem to remember that the MFP was most problematic). To be honest I never bothered to investigate why this is happening but I'm sure there must be a more elegant solution than simply turning the caches off! (perhaps some nops between consecutive writes to hardware regs? Experimentation needed!)







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Topic Posted by  Date 
Again, DSPMod request Laurent / Thadoss Apr,12.2014-09:12
  Re: Again, DSPMod request evil Apr,12.2014-12:16
    Re: Again, DSPMod request Laurent / Thadoss Apr,12.2014-13:27
      Re: Again, DSPMod request Thomas / New Beat Apr,14.2014-10:24
        Re: Again, DSPMod request ggn Apr,14.2014-15:48
          Re: Again, DSPMod request ggn Apr,14.2014-16:37
            Re: Again, DSPMod request dml Apr,14.2014-19:01
              Re: Again, DSPMod request ggn Apr,15.2014-10:06
                Re: Again, DSPMod request dml Apr,15.2014-17:14
                Re: Again, DSPMod request dml Apr,15.2014-18:32
          Re: Again, DSPMod request Thomas / New Beat Apr,14.2014-18:24
        Re: Again, DSPMod request Laurent / Thadoss Apr,16.2014-22:05
          Re: Again, DSPMod request evil Apr,16.2014-22:52
            Re: Again, DSPMod request Thomas / New Beat Apr,17.2014-18:20
              Re: Again, DSPMod request ggn Apr,17.2014-23:23
                Re: Again, DSPMod request Thomas Apr,18.2014-19:55
              Re: Again, DSPMod request evil Apr,18.2014-20:22


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